Dies ist eine alte Version des Dokuments!
<code> import turtle import random import time import threading from Agent import Agent
p = 350 #pixels agentenradius = 15
#draw the square for the bouncing balls turtle.pu() turtle.speed(0) turtle.goto(p+agentenradius/2,p+agentenradius/2) turtle.pd() turtle.setheading(0) for i in range(4):
turtle.rt(90) turtle.fd(2*p+agentenradius)
wn = turtle.Screen() wn.setup(p*2+agentenradius,p*2+agentenradius) wn.bgcolor(„white“) #Screen background color = white wn.title(„Agents Simulator“) wn.tracer(0) #stops the screen from updating
agents = [] anzahl_agenten = 100 for _ in range(anzahl_agenten): #range(anzahl der agents)
agents.append(Agent(_)) #create agents
for agent in agents:
agent.ball.shape("circle") agent.ball.shapesize(agentenradius/20,agentenradius/20) #Radius von circles ## turtle.shapesize(x,y) vergrößert/verkleinert den Shape x-mal in x Richtung und y-mal in y Richtung agent.ball.color("green") agent.ball.penup() #not draw a line agent.ball.speed(0) #Geschwindigkeitsänderung
#random xcor and ycor for each ball x = random.randint(-p,p) y = random.randint(-p,p) agent.ball.goto(x,y)
#random ycor speed between -3 and 3, no 0 agent.ball.dy = random.randint(-1,1) while agent.ball.dy == 0: agent.ball.dy = random.randint(-1,1)
#random xcor speed between -3 and 3, no 0 agent.ball.dx = random.randint(-1,1) while agent.ball.dx == 0: agent.ball.dx = random.randint(-1,1)
agents[1].setContagious() #first ball will be colored red agents[1].days = 801 # is past „infected“ #infizierten = [1] #numbers as the positions in the list of balls, which are colored red #recovered = []
while True:
wn.update() #the movements are smoother
for agent in agents: agent.ball.sety(agent.ball.ycor() + agent.ball.dy) #sets the balls ycor to (the current ycor plus the change in y) agent.ball.setx(agent.ball.xcor() + agent.ball.dx)
#check for a bounce (floor or bottom collision) if agent.ball.ycor() < -p: agent.ball.sety(-p) agent.ball.dy *= -1 if agent.ball.ycor() > p: agent.ball.sety(p) agent.ball.dy *= -1
#check for a wall collision if agent.ball.xcor() < -p: agent.ball.setx(-p) agent.ball.dx *= -1 if agent.ball.xcor() > p: agent.ball.setx(p) agent.ball.dx *= -1
#check for collisions between the balls for i in range(0,len(agents)): for j in range(i+1, len(agents)): #check for a collision if agents[i].ball.distance(agents[j].ball) < agentenradius:
#switch the behaviours of these two balls agents[i].ball.dx , agents[j].ball.dx = agents[j].ball.dx, agents[i].ball.dx agents[i].ball.dy , agents[j].ball.dy = agents[j].ball.dy, agents[i].ball.dy
# 0.9 = Wahrscheinlichkeit einer Infektion, Inkubation und Ansteckung if (agents[i].isContagious() and agents[j].isSusceptible() and random.random() < 0.9): agents[j].setInfected()
if(agents[i].isSusceptible() and agents[j].isContagious() and random.random() < 0.9): agents[i].setInfected()
# Krankheitsdays hochzaehlen for k in range(0,len(agents)): if(agents[k].days > 0): agents[k].days += 1
if agents[k].days == 800: agents[k].setContagious() elif agents[k].days == 2800: agents[k].setRecovered()
wn.mainloop()