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ws2021:code [2021/01/16 12:48]
jessica.03
ws2021:code [2021/02/03 18:32] (aktuell)
sarah-j-28
Zeile 1: Zeile 1:
 <code Python> <code Python>
-#​Bouncing ​Balls Simulator+#​Bouncing ​Vall Simulator
 import turtle import turtle
-import random  +import random 
-from erste_klasse ​import Agent+from klasse_agenten ​import Agent
  
-#ag1 = Agent() ​+#ag1 = Agent()
 #print(ag1) #print(ag1)
  
Zeile 28: Zeile 28:
  
  
-#balls = [] 
 agents = [] agents = []
  
-for _ in range(50): #range(Anzahl ​der bälle)+for _ in range(50): #range(anzahl ​der bälle)
     agents.append(Agent(_)) #create balls     agents.append(Agent(_)) #create balls
- 
-#colors = ["​red","​green","​black"​] 
  
  
Zeile 40: Zeile 37:
     agent.ball.shape("​circle"​)     agent.ball.shape("​circle"​)
     agent.ball.color("​green"​)     agent.ball.color("​green"​)
-    agent.ball.penup()+    agent.ball.penup() ​#not draw a line
     agent.ball.speed(1) #​Geschwindigkeitsänderung     agent.ball.speed(1) #​Geschwindigkeitsänderung
  
Zeile 58: Zeile 55:
         agent.ball.dx = random.randint(-1,​1)         agent.ball.dx = random.randint(-1,​1)
  
-    #ball.da = 1 
  
 agents[1].anstecken() #first ball will be colored red agents[1].anstecken() #first ball will be colored red
-ball_no ​=  [1] #numbers as the positions in the list of balls, which are colored red+infizierten ​=  [1] #numbers as the positions in the list of balls, which are colored red 
 +recovered = []
  
 while True: while True:
Zeile 95: Zeile 92:
             #check for a collision             #check for a collision
             if agents[i].ball.distance(agents[j].ball) < 20: # because each ball has 20 pixels width             if agents[i].ball.distance(agents[j].ball) < 20: # because each ball has 20 pixels width
 +
 +
  
                 #switch the behaviours of these two balls                 #switch the behaviours of these two balls
                 agents[i].ball.dx , agents[j].ball.dx = agents[j].ball.dx,​ agents[i].ball.dx                 agents[i].ball.dx , agents[j].ball.dx = agents[j].ball.dx,​ agents[i].ball.dx
                 agents[i].ball.dy , agents[j].ball.dy = agents[j].ball.dy,​ agents[i].ball.dy                 agents[i].ball.dy , agents[j].ball.dy = agents[j].ball.dy,​ agents[i].ball.dy
-                        ​ 
-                
-                # 0.9 = Wahrscheinlichkeit einer Infektion 
  
 +
 +                # 0.9 = Wahrscheinlichkeit einer Infektion
  
                 if i in infizierten and j not in recovered and random.random()<​0.9:​                 if i in infizierten and j not in recovered and random.random()<​0.9:​
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                         recovered.append(k)                         recovered.append(k)
                         infizierten.remove(k)                         infizierten.remove(k)
 +wn.mainloop()
  
- +# To fix: they get stuck together, maybe because they have similar behaviurs and go to the direction of each other over and over
-wn.mainloop()+
  
  
 </​code>​ </​code>​
ws2021/code.1610797724.txt.gz · Zuletzt geändert: 2021/01/16 12:48 von jessica.03